The first, Rage Art, allows the player to execute critical attacks that deal roughly 30 damage depending on the character once their health bar is critical, in exchange for inactivating the normal attack power increase.The second, Power Crush, lets the player continue their attacks even while being hit by the enemy, although they would still receive the damage dealt by the enemys attacks.The mechanic also works only for absorbing high or mid attacks.5 The bound system, which staggers a character to increase opportunity for additional hits, is replaced by Screw Attack, which makes the enemy spin sideways when they are hit airborne, allowing the player to inflict additional hits after they reach the ground.
![]() With a new display system, the games multiplayer allows players to choose which side of the screen to play on.6 Movement has undergone some changes and now is similar to the movement mechanics found in Tekken Revolution, most notably when characters walk backwards. Online mode is available for both local and international play. Character customization is featured, allowing the player to modify characters appearances.7 For the first time in the arcade series, the game features a practice mode, which allows players to train moves against an opponent for a limited amount of time, as well as an option to collect in-game rewards, mainly customization items, through Treasure Box by winning enough matches. The new Rage Drive allows the player to empower certain attacks by sacrificing their Rage Mode. Rage Art is also adjusted so that the amount of damage dealt to the enemy is inversely proportional to the players current health bar. However, a character-specific feature for the Street Fighter guest character Akuma is an EXSuper meter, which serves as a limiter for some of his Super Combo, in place of Rage Drive. As four survivors try to outwit a monstrous murderer, Behaviors asymmetrical multiplayer has a ton of potential, though balancing issues severely hold it back. Their efforts are hampered by a fifth player, the killer, who needs to sacrifice as many victims as possible before they escape. The Trapper finds and places bear traps that ensnare victims and deal damage. Finally, the Hillbilly can lunge forward with a chainsaw, instantly knocking a target into a prone state should it connect. A second attack will send that player prone, allowing them to be picked up and carried off to a meathook. Meathooks are littered throughout each map, and once a players hooked, theyre stuck there waiting to be killed for good. Should a player be stuck on a hook too long, spikes will attempt to execute them, forcing that player into a button-mashing struggle to keep a pointy death at bay.
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